

This grayish fluid can be used as any of the six colors, thus making it extremely valuable. If a primary color is routed through the "Quicksilver" piece (with an image of a "Q"), one of the bulbs of that color will be filled with a new silver-grey color, instead of the routed color, on the next turn. In the example at the top of the page, the two orange bottles could be multi-filled but the green on the right and the purple bottle on the left cannot be multifilled. The arrow icon, called the "multifill piece", is rare, but if routed through it fills all consecutive instances of a color in a bottle-as long as it is the bottom color. The gold coin or "bonus piece" gives a slight scoring bonus when a color is routed through it. They are more likely to appear after a high-scoring fill. Three special pieces will occasionally pop up on your board. Mixing all three colors produces brown, which will never be needed.The secondary colors can be created as follows: A game is finished when all the bottle slots at the bottom of the screen (between "FILL" and the rat image) have been filled.Īfter a few games, you will be required to fill both primary and secondary colors.
/pic3738164.jpg)
This option does not appear until at least one path goes to a bottle.

Hitting the "FILL" button (or the spacebar) causes all the paths you have connected to be filled. You can also use a mouse wheel if equipped to rotate either way. Use the mouse (or arrow keys) to select the piece you wish to rotate a left mouse click (or S key) rotates the piece counterclockwise, while a right mouse click (or D key) rotates the piece clockwise. The objective of alchemistry is to connect the colors in the bulbs at the top of the screen to the matching-colored bottles at the bottom of the screen.Īlchemistry can be played with the mouse or arrow keys the individual controls can be modified using the options screen.
